Some skills can also be improved while having certain items equipped - for example, equipping a lock pick improves lock-picking skills. How high a Skill can be developed is affected by the character's Attributes - a character with a low Intelligence will not be able to boost their Science rating as high as a character with high Intelligence, for example. Some NPCs can also improve Skills via training. However, after a skill reaches a certain level, books no longer have any impact. 4 passive skills: Speech, Barter, Gambling, Outdoorsman.īooks found throughout the gameworld can also improve some of those skills permanently, although books are scarce early in the game.8 active skills: First Aid, Doctor, Sneak, Lockpick, Steal, Traps, Science, Repair.6 combat skills: Small Guns, Big Guns, Energy Weapons, Unarmed, Melee Weapons, Throwing. A tagged skill will improve at twice the normal rate. The player may choose to "Tag" 3 of the 18 skills. Every time the player gains a level, points are awarded that can be used to improve the character's skills, equal to 5 points + twice his Intelligence. The starting values for those skills at Level 1 are determined by the player's 7 basic attributes, but most of those skills initially fall between 0% and 50%. There are 18 different skills in the game, ranked from 0% to 300%. For example if strength is raised then the Science skill is lowered and the Melee Weapons skill is raised. These attributes also change the percentage skills initially start at. These are the seven basic attributes of every character in the game, used to determine the character's skills and perks. Gameplay Character attributes Attributes įallout uses a character creation system called SPECIAL (an acronym and initialism of Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck).
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